[Add] AI Keep alive
+ Human Bugfix
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1 changed files with 52 additions and 19 deletions
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@ -4,8 +4,9 @@ use futures::StreamExt;
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use hyper::upgrade::OnUpgrade;
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use hyper::upgrade::OnUpgrade;
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use hyper_util::rt::TokioIo;
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use hyper_util::rt::TokioIo;
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use tokio_tungstenite::WebSocketStream;
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use tokio_tungstenite::WebSocketStream;
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use tungstenite::Message;
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use tungstenite::{Message, Utf8Bytes};
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use crate::data::communication::{CommunicationType, CommunicationValue};
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use crate::log;
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use crate::log;
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use crate::server::omikron_connection::OmikronConnection;
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use crate::server::omikron_connection::OmikronConnection;
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@ -40,30 +41,62 @@ pub fn handle(path: String, upgrades: OnUpgrade) {
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});
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});
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}
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}
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pub async fn start_connecteable_handler(connection: Arc<OmikronConnection>) {
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pub async fn start_connecteable_handler(connection: Arc<OmikronConnection>) {
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use futures::SinkExt;
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use tokio::time::Duration;
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const IDLE_TIMEOUT: Duration = Duration::from_secs(30);
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loop {
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loop {
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let msg = match {
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let mut receiver = connection.receiver.write().await;
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let mut receiver = connection.receiver.write().await;
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receiver.next().await
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match tokio::time::timeout(IDLE_TIMEOUT, receiver.next()).await {
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} {
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Ok(Some(Ok(msg))) => {
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Some(Ok(msg)) => msg,
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// Drop the lock so other tasks can use the receiver if needed,
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Some(Err(e)) => {
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// and so we can handle the message without holding the lock.
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drop(receiver);
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match msg {
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Message::Text(text) => {
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let conn_clone = connection.clone();
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tokio::spawn(async move {
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conn_clone.handle_message(text.to_string()).await;
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});
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}
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Message::Close(_) => {
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break;
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}
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Message::Pong(_) => {
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// Received a pong, connection is alive.
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}
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_ => {}
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}
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}
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Ok(Some(Err(e))) => {
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log!("WS Error: {}", e);
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log!("WS Error: {}", e);
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break;
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break;
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}
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}
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_ => break,
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Ok(None) => {
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};
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// Stream is closed
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match msg {
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Message::Text(text) => {
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let conn_clone = connection.clone();
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tokio::spawn(async move {
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conn_clone.handle_message(text.to_string()).await;
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});
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}
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Message::Close(_) => {
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break;
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break;
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}
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}
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_ => {}
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Err(_) => {
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// Timeout, we need to send a ping.
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// Drop receiver lock before acquiring sender lock to avoid deadlock.
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drop(receiver);
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log!("WebSocket connection is idle. Sending a ping.");
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let mut sender = connection.sender.write().await;
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if let Err(e) = sender
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.send(Message::Text(Utf8Bytes::from(
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CommunicationValue::new(CommunicationType::ping)
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.to_json()
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.to_string(),
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)))
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.await
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{
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log!("Failed to send ping: {}. Closing connection.", e);
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break;
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}
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}
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}
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}
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}
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}
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connection.handle_close().await;
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connection.handle_close().await;
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