iota/iota-cli/src/controls/dialog.rs
2026-08-18 22:39:02 +02:00

267 lines
7.6 KiB
Rust

use crossterm::event::KeyCode;
use ratatui::{
Frame,
layout::{Constraint, Layout, Rect},
text::{Line, Span},
widgets::{Block, Borders, Clear, Paragraph},
};
use crate::{
controls::button::{ActionButton, ButtonIntent, render_button},
interaction_result::InteractionResult,
render_context::RenderContext,
screens::screens::{HitMap, KeyHint, Screen, UiEvent},
};
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum DialogButton {
Cancel,
Confirm,
Custom(usize),
}
pub struct ConfirmDialog {
title: String,
message: Vec<String>,
buttons: Vec<DialogButtonConfig>,
focused_button: usize,
on_confirm: Option<Box<dyn Fn() -> InteractionResult + Send + Sync>>,
on_cancel: Option<Box<dyn Fn() -> InteractionResult + Send + Sync>>,
}
struct DialogButtonConfig {
label: String,
intent: ButtonIntent,
enabled: bool,
}
impl ConfirmDialog {
pub fn new(title: impl Into<String>, message: impl Into<String>) -> Self {
Self {
title: title.into(),
message: vec![message.into()],
buttons: vec![
DialogButtonConfig {
label: "Cancel".to_owned(),
intent: ButtonIntent::Cancel,
enabled: true,
},
DialogButtonConfig {
label: "Confirm".to_owned(),
intent: ButtonIntent::Primary,
enabled: true,
},
],
focused_button: 0,
on_confirm: None,
on_cancel: None,
}
}
pub fn destructive(title: impl Into<String>, message: impl Into<String>) -> Self {
Self {
title: title.into(),
message: vec![message.into()],
buttons: vec![
DialogButtonConfig {
label: "Cancel".to_owned(),
intent: ButtonIntent::Cancel,
enabled: true,
},
DialogButtonConfig {
label: "Delete".to_owned(),
intent: ButtonIntent::Destructive,
enabled: true,
},
],
focused_button: 0,
on_confirm: None,
on_cancel: None,
}
}
pub fn with_message_line(mut self, line: impl Into<String>) -> Self {
self.message.push(line.into());
self
}
pub fn with_button(mut self, label: impl Into<String>, intent: ButtonIntent) -> Self {
self.buttons.push(DialogButtonConfig {
label: label.into(),
intent,
enabled: true,
});
self
}
pub fn with_confirm_action<F: Fn() -> InteractionResult + Send + Sync + 'static>(
mut self,
action: F,
) -> Self {
self.on_confirm = Some(Box::new(action));
self
}
pub fn with_cancel_action<F: Fn() -> InteractionResult + Send + Sync + 'static>(
mut self,
action: F,
) -> Self {
self.on_cancel = Some(Box::new(action));
self
}
fn activate(&self) -> InteractionResult {
match self.focused_button {
0 => {
if let Some(action) = &self.on_cancel {
action()
} else {
InteractionResult::CloseScreen
}
}
1 => {
if let Some(action) = &self.on_confirm {
action()
} else {
InteractionResult::CloseScreen
}
}
_ => InteractionResult::CloseScreen,
}
}
fn next_button(&mut self) {
self.focused_button = (self.focused_button + 1) % self.buttons.len();
}
fn prev_button(&mut self) {
if self.focused_button == 0 {
self.focused_button = self.buttons.len() - 1;
} else {
self.focused_button -= 1;
}
}
}
impl Screen for ConfirmDialog {
fn as_any(&self) -> &dyn std::any::Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn std::any::Any {
self
}
fn render(&self, f: &mut Frame, rect: Rect, context: &RenderContext<'_>, _hits: &mut HitMap) {
let area = crate::layout::fit::centered_rect(
rect,
crate::layout::fit::RequiredSize {
width: 50,
height: (self.message.len() + 8) as u16,
},
);
f.render_widget(Clear, area);
let block = Block::default()
.title(format!(" {} ", self.title))
.borders(Borders::ALL)
.border_style(context.theme.borders.focused)
.style(context.theme.surfaces.overlay);
let inner = block.inner(area);
f.render_widget(block, area);
let rows = Layout::vertical([
Constraint::Min(self.message.len() as u16),
Constraint::Length(1),
Constraint::Length(1),
])
.split(inner);
let lines: Vec<Line> = self
.message
.iter()
.map(|line| Line::from(Span::styled(line.as_str(), context.theme.text.normal)))
.collect();
f.render_widget(Paragraph::new(lines), rows[0]);
let buttons_area = rows[2];
let button_widths: Vec<u16> = self
.buttons
.iter()
.map(|b| crate::controls::button::button_minimum_width(&b.label))
.collect();
let total_width: u16 = button_widths.iter().sum();
let spacing = self.buttons.len().saturating_sub(1) as u16;
let available = buttons_area.width;
let start_x = buttons_area.x + available.saturating_sub(total_width + spacing) / 2;
let mut x = start_x;
for (i, (button_config, &width)) in self.buttons.iter().zip(&button_widths).enumerate() {
let button_area = Rect {
x,
y: buttons_area.y,
width,
height: 1,
};
x = x.saturating_add(width + 1);
render_button(
f,
button_area,
ActionButton {
label: &button_config.label,
intent: button_config.intent,
focused: self.focused_button == i,
enabled: button_config.enabled,
},
context.theme,
);
}
}
fn handle_event(&mut self, event: UiEvent) -> InteractionResult {
let UiEvent::Key(key) = event else {
return InteractionResult::Unhandled;
};
match key.code {
KeyCode::Esc => InteractionResult::CloseScreen,
KeyCode::Tab => {
self.next_button();
InteractionResult::Handled
}
KeyCode::BackTab => {
self.prev_button();
InteractionResult::Handled
}
KeyCode::Left => {
self.prev_button();
InteractionResult::Handled
}
KeyCode::Right => {
self.next_button();
InteractionResult::Handled
}
KeyCode::Enter | KeyCode::Char(' ') => self.activate(),
_ => InteractionResult::Unhandled,
}
}
fn key_hints(&self) -> Vec<KeyHint> {
vec![
KeyHint {
keys: "Tab",
action: "Switch button",
},
KeyHint {
keys: "Enter",
action: "Confirm",
},
KeyHint {
keys: "Esc",
action: "Cancel",
},
]
}
}