[WIP] Console Box for Main UI

This commit is contained in:
Alex Emmet 2026-02-19 09:54:17 +01:00
commit b8658e84b9
9 changed files with 409 additions and 19 deletions

View file

@ -0,0 +1,147 @@
use actix_web::web::block;
use crossterm::event::{KeyCode, KeyEvent, KeyModifiers};
use ratatui::{
Frame,
layout::{Alignment, Constraint, Layout, Rect},
style::{Color, Style},
text::{Line, Span},
widgets::{Block, Borders, Paragraph},
};
use crate::gui::{
elements::elements::{Element, InteractableElement, JoinableElement},
interaction_result::InteractionResult,
util::borders::draw_block_joins,
};
use std::any::Any;
pub struct ConsoleCard {
focused: bool,
pub title: String,
pub content: String,
borders: Borders,
joins: Borders,
}
impl ConsoleCard {
pub fn new(title: &str, content: &str) -> Self {
ConsoleCard {
focused: false,
title: title.to_string(),
content: content.to_string(),
borders: Borders::ALL,
joins: Borders::NONE,
}
}
}
impl Element for ConsoleCard {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn render(&self, f: &mut Frame, r: Rect) {
let block = Block::default()
.borders(self.borders)
.title(self.title.clone())
.title_style(Style::default().fg(Color::White))
.border_style(if self.focused {
Style::default().fg(Color::Yellow)
} else {
Style::default()
})
.style(if self.focused {
Style::default().fg(Color::White)
} else {
Style::default()
});
let par = Paragraph::new(Line::from(Span::from(self.content.clone())))
.block(block)
.scroll((0, 0));
f.render_widget(par, r);
draw_block_joins(f, r, self.borders, self.joins);
}
}
impl JoinableElement for ConsoleCard {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn as_element(&self) -> &dyn Element {
self
}
fn as_element_mut(&mut self) -> &mut dyn Element {
self
}
fn set_borders(&mut self, borders: Borders) {
self.borders = borders;
}
fn set_joins(&mut self, joins: Borders) {
self.joins = joins;
}
}
impl InteractableElement for ConsoleCard {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn as_element(&self) -> &dyn Element {
self
}
fn as_element_mut(&mut self) -> &mut dyn Element {
self
}
fn interact(&mut self, key: KeyEvent) -> InteractionResult {
match key.code {
KeyCode::Enter => {
self.content = "".to_string();
InteractionResult::Handled
}
KeyCode::Backspace => {
self.content.pop();
InteractionResult::Handled
}
_ => {
if let Some(c) = key.code.as_char() {
self.content.push(c);
InteractionResult::Handled
} else {
InteractionResult::Unhandled
}
}
}
}
fn can_focus(&self) -> bool {
true
}
fn is_focused(&self) -> bool {
self.focused
}
fn focus(&mut self, f: bool) {
self.focused = f;
}
}