[WIP] New UI Logic

This commit is contained in:
Alex Emmet 2026-02-18 10:30:41 +01:00
commit 6db4e806f8
26 changed files with 815 additions and 674 deletions

View file

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use crate::gui::elements::elements::InteractableElement;
use crate::gui::interaction_result::InteractionResult;
use crate::{APP_STATE, gui::elements::elements::Element};
use crossterm::event::{KeyCode, KeyEvent};
use ratatui::{
Frame,
layout::Rect,
style::{Color, Style},
text::{Line, Span},
widgets::{Block, Borders, Paragraph, Wrap},
};
use std::any::Any;
use std::sync::Arc;
#[derive(Clone)]
pub struct UiLogEntry {
pub line: String,
pub color: Color,
}
pub struct LogCard {
focused: bool,
scroll: u16,
}
impl LogCard {
pub fn new() -> Self {
Self {
focused: false,
scroll: 0,
}
}
}
impl Element for LogCard {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn render(&self, f: &mut Frame, area: Rect) {
let state = APP_STATE.lock().unwrap();
let logs = state.get_logs();
let lines: Vec<Line> = logs
.iter()
.map(|log| Line::from(Span::raw(log.line.clone())).style(log.color))
.collect();
let block = Block::default()
.title("Logs")
.borders(Borders::ALL)
.border_style(if self.focused {
Style::default().fg(Color::Yellow)
} else {
Style::default()
});
let paragraph = Paragraph::new(lines)
.block(block)
.wrap(Wrap { trim: false })
.scroll((self.scroll, 0));
f.render_widget(paragraph, area);
}
}
impl InteractableElement for LogCard {
fn as_any(&self) -> &dyn Any {
self
}
fn as_any_mut(&mut self) -> &mut dyn Any {
self
}
fn as_element(&self) -> &dyn Element {
self
}
fn as_element_mut(&mut self) -> &mut dyn Element {
self
}
fn interact(&mut self, key: KeyEvent) -> InteractionResult {
match key.code {
KeyCode::Up => {
if self.scroll > 0 {
self.scroll -= 1;
}
InteractionResult::Handeled
}
KeyCode::Down => {
self.scroll += 1;
InteractionResult::Handeled
}
_ => InteractionResult::Unhandeled,
}
}
fn can_focus(&self) -> bool {
true
}
fn is_focused(&self) -> bool {
self.focused
}
fn focus(&mut self, f: bool) {
self.focused = f;
}
}