[WIP] New UI Logic

This commit is contained in:
Alex Emmet 2026-02-18 10:30:41 +01:00
commit 6db4e806f8
26 changed files with 815 additions and 674 deletions

View file

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use std::any::Any;
use crossterm::event::KeyEvent;
use ratatui::{Frame, layout::Rect};
use crate::gui::{interaction_result::InteractionResult, screens::screens::Screen};
pub trait Element: Send + Sync + Any {
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
fn render(&self, f: &mut Frame, r: Rect);
}
pub trait InfoElement: Send + Sync + Any {
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
fn as_element(&self) -> &dyn Element;
fn as_element_mut(&mut self) -> &mut dyn Element;
fn get_info_screen(&self) -> Box<dyn Screen>;
}
pub trait InteractableElement: Send + Sync + Any {
fn as_any(&self) -> &dyn Any;
fn as_any_mut(&mut self) -> &mut dyn Any;
fn as_element(&self) -> &dyn Element;
fn as_element_mut(&mut self) -> &mut dyn Element;
fn interact(&mut self, key: KeyEvent) -> InteractionResult;
fn can_focus(&self) -> bool;
fn is_focused(&self) -> bool;
fn focus(&mut self, f: bool);
}