[WIP] New UI Logic
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26 changed files with 815 additions and 674 deletions
35
src/gui/elements/elements.rs
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35
src/gui/elements/elements.rs
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use std::any::Any;
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use crossterm::event::KeyEvent;
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use ratatui::{Frame, layout::Rect};
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use crate::gui::{interaction_result::InteractionResult, screens::screens::Screen};
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pub trait Element: Send + Sync + Any {
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fn as_any(&self) -> &dyn Any;
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fn as_any_mut(&mut self) -> &mut dyn Any;
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fn render(&self, f: &mut Frame, r: Rect);
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}
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pub trait InfoElement: Send + Sync + Any {
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fn as_any(&self) -> &dyn Any;
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fn as_any_mut(&mut self) -> &mut dyn Any;
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fn as_element(&self) -> &dyn Element;
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fn as_element_mut(&mut self) -> &mut dyn Element;
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fn get_info_screen(&self) -> Box<dyn Screen>;
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}
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pub trait InteractableElement: Send + Sync + Any {
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fn as_any(&self) -> &dyn Any;
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fn as_any_mut(&mut self) -> &mut dyn Any;
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fn as_element(&self) -> &dyn Element;
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fn as_element_mut(&mut self) -> &mut dyn Element;
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fn interact(&mut self, key: KeyEvent) -> InteractionResult;
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fn can_focus(&self) -> bool;
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fn is_focused(&self) -> bool;
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fn focus(&mut self, f: bool);
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}
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