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@ -10,6 +10,25 @@ When a message comes from an iota without a `sender-id` that the iota has access
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## Messages
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## Messages
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### Messaging Lifecycle
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The messaging system follows a strict derivation loop to ensure delivery and correct state synchronization:
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1. The client sends a `message_send` to its Iota.
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2. The Iota sends a response `message_send` as confirmation back to the client.
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3. The Iota sends a `message_other_iota` to the chat partner's Iota.
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- **If it times out:**
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- The initial Iota sends a `message_state` to the client with the state `"sending"`.
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- **If successful:**
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- The other Iota receives the `message_other_iota` and handles it.
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- The other Iota informs its client with a `message_live`.
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- **If the client doesn't answer:**
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1. The other Iota will send a `message_state` to the initial Iota with the state `"sent"`.
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2. The initial Iota will store the state and forward the `message_state` to its client.
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- **If the client answers with `message_state`:**
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1. The other Iota will store the state (either `"received"` or `"read"`) and forward the `message_state` to the initial Iota.
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2. The initial Iota will store the state and forward the `message_state` to its client.
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### Client adds someone to their contacts
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### Client adds someone to their contacts
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When adding via name, the omikron will intercept and fill the chat_partner_id.
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When adding via name, the omikron will intercept and fill the chat_partner_id.
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The iota will never read, or handle the chat_partner_name.
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The iota will never read, or handle the chat_partner_name.
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@ -175,3 +175,68 @@ The ping request should contain the last Client or Iota ping and the pong answer
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}
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}
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}
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}
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```
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```
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## User Online Status
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### Set Client Status
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The client can change their online status by sending a `client_changed` message.
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Supported status values: `user_online`, `user_offline`, `user_dnd`, `user_idle`, `user_wc`, `user_invisible`.
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When `user_invisible` is set, the user remains connected and can send/receive messages, but appears as `user_offline` to all other users.
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#### `REQ` (Client → Omikron):
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```json
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{
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"id": "<uuid>",
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"type": "client_changed",
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"data": {
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"user_state": "<status>"
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}
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}
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```
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### Online Status Notifications
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When a connected user changes their status, interested clients receive a notification:
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#### `EVENT` (Omikron → Client):
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```json
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{
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"type": "client_changed",
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"data": {
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"user_id": "<user-id>",
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"user_state": "<status>"
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}
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}
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```
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### Online Status in User Data
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When fetching another user's profile via `get_user_data`, their online status is included in the response. Invisible users are reported as `user_offline`.
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#### `RES` (Omikron → Client, field in `get_user_data`):
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```json
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{
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"id": "<uuid>",
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"type": "get_user_data",
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"data": {
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"user_id": long,
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"username": "<string>",
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"display": "<string>",
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"public_key": "<base64>",
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"iota_id": long,
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"online_status": "<status>",
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"omikron_id": long,
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"omikron_connections": [long, ...],
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"sub_level": long,
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"sub_end": long,
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"about": "<string>?",
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"avatar": "<base64>?",
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"status": "<string>?"
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}
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}
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```
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