# OpenAI Go SDK Realtime Voice Example This example sends spoken audio to CLIProxyAPI and saves the model's spoken reply as a WAV file. It uses the official [`github.com/openai/openai-go/v3`](https://github.com/openai/openai-go) SDK to create a short-lived Realtime client secret. The official Go SDK currently exposes the Realtime REST resources but does not provide a WebSocket connection helper, so `github.com/gorilla/websocket` is used for the standard Realtime audio events. ## Prerequisites 1. Start CLIProxyAPI with at least one working ChatGPT/Codex OAuth credential. 2. Configure a proxy API key in `config.yaml`. 3. Use Go 1.26 or newer. 4. Prepare a PCM WAV file with these exact properties: - 24,000 Hz sample rate - 16-bit signed PCM - mono - little-endian Convert an existing recording with FFmpeg: ```bash ffmpeg -i recording.m4a -ar 24000 -ac 1 -c:a pcm_s16le question.wav ``` ## Run ```bash cd examples/realtime-openai-go OPENAI_BASE_URL="http://127.0.0.1:8317/v1" \ OPENAI_API_KEY="your-proxy-api-key" \ OPENAI_REALTIME_MODEL="gpt-realtime-2.1" \ OPENAI_REALTIME_INPUT_WAV="question.wav" \ OPENAI_REALTIME_OUTPUT_WAV="response.wav" \ go run . ``` Expected output: ```text Loaded question.wav (2.4s, 115200 PCM bytes) Connected to ws://127.0.0.1:8317/v1/realtime?model=gpt-realtime-2.1 using model gpt-realtime-2.1 and voice marin Sent 2.4s of speech audio Assistant transcript: The connection is working correctly. Saved spoken response to response.wav (1.8s, 86400 PCM bytes) ``` Play the response: ```bash # macOS afplay response.wav # Linux aplay response.wav # Cross-platform with FFmpeg ffplay -autoexit response.wav ``` ## Environment variables | Variable | Required | Default | Description | | --- | --- | --- | --- | | `OPENAI_API_KEY` | Yes | — | API key configured for CLIProxyAPI. | | `OPENAI_REALTIME_INPUT_WAV` | Yes | — | Input speech WAV file. It must be 24kHz, 16-bit, mono PCM. | | `OPENAI_REALTIME_OUTPUT_WAV` | No | `response.wav` | Destination for the spoken response. | | `OPENAI_BASE_URL` | No | `http://127.0.0.1:8317/v1` | CLIProxyAPI OpenAI-compatible base URL. `/v1` is added when the URL has no path. | | `OPENAI_REALTIME_MODEL` | No | `gpt-realtime-2.1` | Standard Realtime model name. CLIProxyAPI uses it for the upstream standard WebSocket while selecting a compatible Codex OAuth credential internally. | | `OPENAI_REALTIME_VOICE` | No | `marin` | Realtime output voice. Other common values include `cedar`, `alloy`, `ash`, `coral`, and `echo`. | | `OPENAI_REALTIME_INSTRUCTIONS` | No | Short spoken response instruction | Session instructions attached to the client secret. | | `OPENAI_REALTIME_DEBUG` | No | `false` | Print every received Realtime server event. | ## Audio flow 1. The official OpenAI Go SDK calls `POST /v1/realtime/client_secrets` with an audio session configured for 24kHz PCM input and output. 2. The returned local `ek_...` credential authenticates the `/v1/realtime` WebSocket. 3. Input WAV samples are sent in 200ms `input_audio_buffer.append` chunks. 4. The client sends `input_audio_buffer.commit` and `response.create`. 5. Base64 `response.output_audio.delta` events are decoded and written to the output WAV. The client secret returned by CLIProxyAPI is local to that proxy instance and is not valid against `api.openai.com`. ## Test ```bash go test -race ./... ``` The test starts an in-process HTTP/WebSocket server and verifies client-secret configuration, input audio streaming, output audio decoding, and WAV generation.